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1. Digital Soul Games
2. “Spirit” platform
3. Persistent character
4. Digital Soul
5. Avatar
5.1. Weapons
5.1. Armour
5.1. Items
5.1. Engineering
5.1. Drones
6. Points System, Credits, XP points and Ranking system
6.1. Points and credits per match
6.2. How to win a match
6.3. Winning XP points
6.4. Shopping items
6.5. Ranking and Monthly Ranking
6.6. Patent System
7. Command list
8. Minimum requirements
1.
Digital Soul Games
Digital Soul Games was born from the fusion of two companies:
Green Land Studios (greenlandstudios.com)
- a brazilian game development company, has made games such
as:
- Vampiromania – The Game;
- Big Brother Brasil 3D On Line;
- Sandy & Junior – A virtual adventure;
- Acquaria – The game;
- Casa dos Artistas 3D;
- Terra: Final destiny
Monkey Franchise (monkey.com.br)
– The biggest Lan Houses (game center) chain in Brazil.
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2. “Spirit”
Platform
We developed and optimized the “Spirit” platform,
a system that allows connection to several games thru a single
login, as well as sharing information among them. At “Spirit”
platform, we stored important players information, like “XP”
(experience points), credits, and others, allowing to transfer
information from one game to another easily. That’s
what we call “Digital Soul”.
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3. Persistent
Character
It’s possible to acquire items during the game, change
character, win credits and points. And even if you leave the
game, you will be able to play months later exactly as you
left.
It means that your character gains popularity and respect,
evolving and becoming part of the universe of the game.
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4. Digital
Soul
The Digital Soul has 6 elements (could be changed at any
time without previous announcement):
- XP (experience points)
- ST (strength / attack) –gives
attack power to your character;
- HT (Live / Defense) – raises your
character’s life;
- DX (Dexterity / Velocity) –raise
your character’s speed;
- QI (Intelligence / Precision) –
raises the precision of your character;
- Credits – acquire items for your
character.
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5.
Avatar
There are items available in Botzin so you can make improvements
and characterize your avatar. Each item has its own attribute
that makes difference during the game, be it in strengh, speed
or precision.
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5.1. Weapons – class
 |
| Attack |
30 |
| Range |
25m |
| Weight |
1 |
| Basic weapon, can be use to finish an adversary.
Almost a straight shot, suffers little wind variation
and have a respectable range. |
|
 |
| Attack |
30 |
| Range |
20m |
| Weight |
1 |
| Basic weapon, it has a nice fire power, but requires
more angulation. It suffers wind effects and have
a long ray of range. |
|
 |
| Attack |
50 |
| Range |
15m |
| Weight |
1 |
| Basic weapon, it has a bouncing ammo. This weapon
is ideal to bridges and cliffs. |
|
 |
| Attack |
50 |
| Range |
20m |
| Weight |
3 |
| A powerful weapon in good hands. After it has
been shot, it can be controlled by mouse and guided
directly into the adversary. |
|
 |
| Attack |
50 |
| Range |
20m PP |
| Weight |
3 |
| This weapon has a massive power of destruction.
But is not simple to use, it requires more strength
than others weapons and much more angulation. |
|
 |
| Attack |
10 |
| Range |
1m PP |
| Weight |
2 |
| If shot close to your enemy it can take 100% life.
It’s a good defense weapon, so don’t
get too close if someone has got one of this. |
|
 |
| Attack |
5 |
| Range |
- |
| Weight |
2 |
| When the enemy is far away or running in his final
moments u should use this gun that do not suffer
wind’s variations. Without mistake it’s
a straight shot although it is not a good weapon
to attack. |
|
 |
| Attack |
50 |
| Range |
60m |
| Weight |
2 |
| Enemies will think twice against this weapon.
After shooting, you just have to click the mouse’s
left button again to blast the projectile. |
|
 |
| Attack |
50 |
| Range |
15m |
| Weight |
2 |
| This weapon is the evolution of the Grenade Launcher.
But differently it sticks to the ground until it
reaches the enemy and then explodes throwing the
enemies far away |
|
 |
| Attack |
10 |
| Range |
10m PP |
| Weight |
3 |
| A long range weapon, it has 10 (ten) small missiles
that definitely will do their job. |
|
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5.2. Armour - class
Every Bot has unique attributes, divided among Attack/strengh,
shield, Intelligence, speed and load capacity:
 |
| Strengh |
100 |
| Shield |
100 |
| Intelligence |
100 |
| Speed |
100 |
| Load |
10 |
|
 |
| Strengh |
110 |
| Shield |
90 |
| Intelligence |
110 |
| Speed |
90 |
| Load |
11 |
|
 |
| Strengh |
120 |
| Shield |
80 |
| Intelligence |
120 |
| Speed |
80 |
| Load |
14 |
|
 |
| Strengh |
100 |
| Shield |
80 |
| Intelligence |
110 |
| Speed |
110 |
| Load |
11 |
|
 |
| Strengh |
100 |
| Shield |
80 |
| Intelligence |
110 |
| Speed |
110 |
| Load |
13 |
|
 |
| Strengh |
110 |
| Shield |
90 |
| Intelligence |
110 |
| Speed |
90 |
| Load |
11 |
|
 |
| Strengh |
100 |
| Shield |
80 |
| Intelligence |
110 |
| Speed |
110 |
| Load |
12 |
|
 |
| Strengh |
80 |
| Shield |
120 |
| Intelligence |
120 |
| Speed |
80 |
| Load |
11 |
|
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5.3. Classe – Itens
Not available at the moment.
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5.4. Classe – Engenharia
 |
| You can create three energy shields for your defense. |
|
 |
| This device is used to “fool” the
enemy. Activate the hologram and it will generate
an identical Bot copy that can also be controlled,
but without shooting. |
|
 |
| You can teleport yourself to any place in the
map. |
|
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5.5. Classe – Drones
Description not available at the moment.
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6. Points System,
Credits, XP points and Ranking system
6.1.
Points and credits per match
For every enemy killed will 200 points will be awarded;
the team that wins the match will earn 300 points;
Example:
• Case A – the player killed 3 botz and won
the match::
• 3 x 200 = 600 + 300 = 900 points;
• Case B – the player killed zero botz and won
the match:
• 300 points;
• Case C – the player killed 1 bot and lost
the match:
• 200 points
Credits are directly related to the quantity of points earned
at the proportion of 1:1.
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6.2.
How to win a match
The match will finish and a team will be victorious when
the difference of frags reaches these numbers (It depends
on the number of players in a match):
• 1 against 1 – 3 points;
• 2 against 2 – 4 points;
• 3 against 3 – 5 points;
• 4 against 4 – 7 points;
• 5 against 5 – 9 points.
Every enemy killed will worth 2 points and every robot of
your team that is killed will worth –1 (negative).
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6.3.
Winning XP Points
At every 10.000 points earned, automatically the player will
receive 1 XP point
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6.4.
Shopping Items
You can acquire new items thru the menu AVATAR:
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6.5.
Ranking and Monthly Ranking
Winning points you will automatically participate of the
ranking.
There are 2 kinds of rank:
• Anual Ranking– restarted in the end of the
year;
• monthly Ranking – restarted every month;
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6.6.
Patent system
Patents can be distributed accordingly to the amount of players
that participate of the rank,. They identify inside the game,
which is the position of the player in the rank.
Patents are distributed accordingly to this percentage:
 |
1% |
 |
2% |
 |
3% |
 |
6% |
 |
7% |
 |
8% |
 |
11% |
 |
12% |
 |
50% |
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7.
Command List
You can press F1 to display the command
list:
| KEY |
ACTION |
| Q |
Keep pressed
to display a panoramic view of the map |
| W |
Move forward |
| S |
Move backward |
| A |
Strafe left |
| D |
Strafe right |
| R |
Zoom |
| Mouse Movement |
Weapon aim |
| E or Right Mouse
Button |
First Person
View |
| Left Mouse Button |
Keedp pressed
to charge and release to fire |
| 1 to 0 |
Selects an item |
| CTRL + 1 to 8 |
Taunts |
| Space |
Jump |
| TAB |
Cycle thru botz
(works with 2 botz per player) |
| U |
CHAT to ALL |
| Y |
CHAT to TEAM |
| ESC |
Quits game
or open OPTIONS MENU |
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8.
Minimum requirements
• Pentium II - 300 MHz
• 64MB RAM
• 3D vídeo card with OpenGL 8MB
• sound card compatible with OpenAL
• Windows XP/2000/98
• Modem 33.6k
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